RUSTCLAWS GUIDE

The Rustclaws

scrap for scraps
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WRITTEN BY SCARLET x x x CODED BY KARMEN x x x LAST UPDATED 6/2/25

tucked deep within the bones of the junkyard, comfortably nestled among the sprawling mess of rusted metal, broken glass, and towering heaps of hulking junk live the rustclaws. they have adapted to survive in a rusted wasteland. scraggly pelts, jutting ribs, and old wounds are common sights among their ranks, and such is the price of survival. where they lack, they make do. solving problems through ingenuity, grit and if all else fails force.

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RANKS
Rustclaws ranks hold a mix of structure and necessity, doing whatever it takes to survive. Naming conventions are loose and aligned with typical kittypet/loner standards. Cats may ask to be renamed under the current major, however, this is done so privately.


SOLDIERS/CADETS

. . . are the backbone of the rustclaws that have already tested their mettle. their primary tasks include fending off trespassers, guarding scrap stashes and showing privates the ropes. cadets are green-clawed rookies in training, or other words, those too young and inexperienced to be considered full-fledged soldiers.

FIELD MEDICS
. . . any that have displayed the skill or interest needed to assist the surgeon in their duties. they work at the current surgeons discretion. field medics are also expected to be sufficient in combat and may occasionally accompany patrols.

SCAVENGERS
. . . these cats use stealth and sharp noses to locate food for the group by any means. that might mean swiping leftovers from twoleg bins, searching the thunderpath for roadkill, or even snatching prey from slower paws.

SCRAP COLLECTERS

. . . keen-eyed cats with a knack for finding valuables. they know the ins and outs of the junkyard like the back of their paw and have a sixth sense when it comes to finding precious junk.

ENFORCERS

. . . are the chosen advisors of the current major. these may be replaced under each new leader or may persist through multiple leaderships. they're often responsible for overseeing mass trainings, leading patrols, and offering council to the major. enforcers may be asked to act as envoys or handle sensitive tasks on the major or lieutenant's behalf. those who have shown promise are put through rigorous trials before being invited to join the majors council.

VETERANS

. . . are those who have reached 120 moons of age and have retired. these cats well-seasoned from their experiences and have survived long enough to tell the tale. while technically 'retired', veterans are expected to pull their weight same as any other rank. they are given lesser tasks such as rationing meals, assisting in looking after kits, and sorting scrap.

TERRITORY
SITE MAP

Click to see the entire map & travel times!​

CAMP

Sunk into a shallow basin of rusted earth and junk, the RustClaws' camp is easy to miss unless you know what you're looking for. Twisted fencing and stacked garbage shield it from sight. The ground underpaw is uneven—hard-packed in places, soft with mud and debris in others. dens are scattered throughout the wreckage, crammed into old tires, crates, barrels, monster carcasses, and any other nook large enough for a cat to curl into. at the heart of it all, a sagging, weathered couch sits precariously atop a pile of scrap with just enough elevation to serve as a suitable perch for announcements.

a rusted corpse of a monster rests on deflated tires, half-swallowed by nature. Its faded black paint has peeled down to bare metal in places, but the shell remains, repurposed as the center of command for the major.

THE DOGYARD

. . . an off-limits sector tucked behind a half-collapsed fence, the dogyard is where the junkyard's worst threat lives: the chained-up twoleg hound. It's massive, slobbering, and barely restrained by a rusted line bolted to a post. rustclaws are warned not to go there, it's used as a form of trail for potential enforcers and a lesser-known punishment for those who commit severe crimes.

WATER TOWER

. . . a towering rusted structure just beyond the fence, visible from almost anywhere in camp.

DARK MAW

. . . a massive concrete drain at the edge of the junkyard that leaks oily run-off. the inside is marked with two-leg scribbles and seems to stretch on forever.


POLITICS
SKYCLAN

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SHADOWCLAN

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THUNDERCLAN

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RIVERCLAN

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WINDCLAN

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LEADERSHIP GUIDELINES & RULINGS
Each leader will have their own ideas for what they expect of their group, of what they believe in, of what rules are most important to follow and how they feel about other groups and clans. They will also have different ideas for how the cats under their rule should be named and conduct themselves, how apprentices should be treated etc...This will detail information on how the Rustclaws run under the current leadership. There are no former leaders at this time, but should there be in the future, you will also find them below.

Current Leader: Giavonna "Nonna" played by @Scarlet
TRADITIONS

Traditions under GIAVONNA'S leadership are as the following. . .

KITS are given or allowed to choose a stuffed animal upon reaching ONE MOON. Once they are old enough to become CADETS they are then asked to either REHOME or DESTROY their stuffed animal. This traditional symbolizes growth and embracing adolescence. It is also used to determine the personality of the kit and what role they might be better suited to within the group.

RULES

Some rules are heavily enforced, while lesser rulebreaks may be overlooked. Punishments vary depending on the severity of the crime. GIAVONNA will ALWAYS choose punishments that fit the crime. Those caught committing crimes may be subjected to EXILE, MAIMING, RESTRICTIVE ACCESS TO FOOD OR TREATMENT, PUBLIC SHAMING, OSTRACIZING, IMPRISONMENT, DISAPPROVING GRANDMA STARES, TICKLING, AND DEATH.

- INFIGHTING that disrupts the peace will not be tolerated. If there are issues, it is to be brought to the attention of GIAVONNA so that it can be worked out.

- STEALING amongst each other is 'prohibited'. No, but honestly, just DON'T GET CAUGHT. The theft of critical resources such as FOOD or HERBS will result in more severe punishment if discovered.

- CONTRIBUTION is a MUST to assure the survival of the group. Those who do not pull their weight will NOT receive the same benefits as those who do. That includes the distribution of rations and the treatment of illness and injuries.

- PREGNANCIES within the group must be reported directly to GIAVONNA. Raising kits takes a lot of effort and resources. In times of extreme scarcity, she may make the call to send CARETAKERS away or have the KITS left in twoleg gardens to give them a better chance at survival.

- ABUSE or NEGLECT of a KIT is taken very seriously under GIAVONNA'S leadership and will be punished SEVERELY.
JOINING POLICY

The RUSTCLAWS general political stance is HOSTILE. They tend to PRAGMATICALLY guard their border regularly, and see other clans or groups generally with DISTRUST. In terms of allowing LONERS into the clan, GIAVONNA will allow outsiders to join ONLY if they are not in times of SCARCITY. In terms of allowing ROGUES into the clan, GIAVONNA will regard them with suspicion and will assign a watcher to them for a time, who will determine whether they can be trusted. KITS are rarely turned away, especially those orphaned or abandoned, as Nonna sees value in the young in addition to her general fondness for them. However, if resources are limited, then KITS may be guided into a suitable twoleg garden and abandoned. The same dire situations may result in CARETAKERS being asked to leave with or without their kits.

??? (POSITIVE / NEUTRAL / NEGATIVE / COMPLICATED) (Explain why BLANK feels that way towards BLANK.)
NAMING CONVENTIONS

RUSTCLAWS naming conventions are LOOSE. Some names you could expect among them. . . Bolt, Biscuit, Razor, Lemon, etc. If in the instance that GIAVONNA finds any cat's name to be displeasing or cruel, she will have them change it or rename them herself. All renaming is done so PRIVATELY rather than publicly. All members, regardless of age, may request a name change at any time.

 
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