WINDCLAN GUIDE (Wip)

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WindClan

OPEN FIELDS & WILD HEARTS
WindClan
3
0
Freshkill
0

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WRITTEN BY TBDx x x CODED BY KARMEN x x x LAST UPDATED 1/28/25
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RANKS
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WARRIORS





. . . are those who have completed their training and have been given their warrior name by their clan leader. they are in charge of completing regular border patrols, hunting patrols, protecting the clan from threats, and nurturing the apprentices in their teachings to ensure clan survival. though an unofficial rank, senior warriors are those who've spent many moons honing their craft as warriors and raising up the younger generations to foster success for the clan. they are respected and are most likely to be selected to become gale guards.

by default all cats are warriors and warriors are expected to fight and defend their clan, but a warrior can opt to instead take on a specialized role unique to WindClan:

MOOR RUNNERS


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TUNNELERS

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GALE GUARDS

. . . are the chosen advisors of the current leader. these may be replaced under each new leader or may persist through multiple leaderships. they're often responsible for overseeing mass trainings, leading patrols, and offering counsel to the leader.
TERRITORY
SITE MAP

Click to see the entire map & travel times!​




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CAMP

an abandoned quarry with towering cracked cliff-faces on most sides, the tops of this ravine are lined in dense bushes and thorny greenery that creates a natural barrier to steer foolish wanders away from plummeting into the pit below. deep gouges in the sides of the walls make room for smaller dens and a fallen, cracked tree trunk makes for a natural enclosure for the leader to reside in. a few bushes that grow within the quarry's bounds have been strategically clipped and torn at the create room in the centers for nesting as larger dens but remain patchy as the clan develops new ideas for how to insulate their new home... luckily this sunken camp prevents them facing the full onslaught of the wind.




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OWL TREE

a tree that stands in solitary scrutiny... it's said that a family of owls has roosted here for generations, leaving it to be a site encouraging wariness and avoidance. with a towering stack of boulders near by, it's not hard to guess why it might be favorable when so many rodents use this area to hide. it is a particularly tall tree and seems to be the source of many good-natured dares and efforts to hone climbing skills... you'll just have to hope the rumors about its inhabitants don't prove true. luck isn't always meant to be tested.





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SNAKEROCKS

before the territory becomes split by harrowing, stinking tarmac, there is a notable cluster of rocks that crowd the edge of the forest. it's a great area for testing dexterity and can harbor smaller rodents as prey but we aren't the only ones aware of that... snakes grow comfortable here for their own hunting in the summer and seem the warmth and coverage of the stones when the air grows cold. be careful where you go poking your nose.





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SANDY HOLLOW

a dusty patch of earth in the heart of the territory... it's forgiving texture under-paw makes it a fantastic setting for training apprentices in combat and its level surface makes it easier to focus on movement and mastering techniques rather than competing with the terrain. it is plenty large enough for a sizeable group to be hosted here, making it a hub for developing strength building skills and tactics.





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SUNNINGROCKS

a beautiful set of flat-top stones that warm in the rays of the sun. these are an exceptionally favored spots by queens and elders looking to ease their soreness with a pleasant sunbathing. they lay close to the river and while they are not part of our defined, patrolled territory, their existence is known as a spot to relax and kick back.
CLIMATE, FLORA & FAUNA
generally noted for having warm summers and cold winters. summer seasons rarely exceed 90*F, totaling to less than 15 days out of the season. Conversely, winters are much colder, tending towards sub 20*F temperatures for the majority of these months. transitional seasons (spring and autumn) average closer to a crisp 50*F temperature, noted by consistent rains as this territory expected roughly 15 inches of rainfall each year. while these are not hard and fast rules for roleplay, it should summarize the general climate of our area!

general territory is described as an aspen forest

a real life locational mimic is rocky forest, pennsylvania

BIRDS
PREY

[difficult] duck, kestrel, merlin, pheasant, woodpecker
[moderate] grouse, pigeon, dove, flicker, crow, raven, magpie, solitaire, grackle
[easy] cuckoo, nighthawk, swift, hummingbird, flycatcher, peewee, kingbird, martin, swallow, jay, chickadee, creeper, wren, nuthatch, kinglet, bluebird, veery, thrush, robin, catbird, thrasher, waxwing, cardinal, starling, vireo, warbler, ovenbird, tanager, finch, grosbeak, bunting, towhee, sparrow, junco, blackbird, oriole, siskin
DANGEROUS

turkey vulture, various hawks, golden eagle, various falcons, turkey, sandhill crane, various owls


MAMMALS
PREY

[difficult] hare, marmot, gopher, ermine, weasel
[moderate] rabbit, squirrel, woodrat
[easy] shrew, chipmunk, mouse, vole
DANGEROUS

bat, beaver, porcupine, coyote, wolf, fox, bear, raccoon, badger, skunk, lynx, bob cat, deer, moose, elk, bison, sheep


FISH

trout, splake, salmon, perch


PLANTS

aspen, elderberry, serviceberry, chokecherry, grape, sedge, strawberries, lily, iris, rose, baneberry, anemone, dogbane, columbine, arnica, bellflower, paintbrush, clematis, squirreltail, elkweed, scarlet, licorice root, lupine, bergamot, ragwort, lousewort, yarrow, monkshood, hyssop, camas, furnewort, fireweed, orchid, fleabane, aster, geranium, stickseed, waterleaf, hollyhock, bluebell, lily of the valley, beardtongue, cinquefoil, thimbleberry, coneflower, rue, hellebore, violet, skullcap, wildrye, sagebrush, snowberry, pinegrass,​
POLITICS
THUNDERCLAN

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SHADOWCLAN
"defectors and defiers"
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relations with shadowclan prove complicated as many of their ranks remain friend or kin many of thunderclan's members. they are contriving, scheming and generally of questionable trustworthiness…. what prompted them down the path of treachery remains a source of frustration, as much of thunderclan believes it selfishly motivated rather than in genuine defense of the future.







SKYCLAN

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RIVERCLAN

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FAQ
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LEADERSHIP GUIDELINES & RULINGS
Each leader will have their own ideas for what they expect of their clan, of what they believe in, of what rules are most important to follow and how they feel about other clans. They will also have different ideas for how a warrior should be named and conduct themselves, how apprentices should be treated etc...This will detail information on how the clan runs under the current leadership. To read back on former leaders you may check the next post and click the spoiler with their name!

Current Leader: BLANKSTAR played by BLANK
  • BLANKSTAR'S traditions. (This is specific to your current leader's approach to their culture.)
  • BLANKSTAR'S rules (This is specific to your current leader's approach to their rules.)
  • (BLANK)CLAN's general political stance is (GOOD / BAD / GUARDED??). They tend to (NOT / HEAVILY / NEUTRALLY ) guard their border regularly, and see other clans generally with (DISTRUST / TRUST / NEUTRALITY). In terms of allowing LONERS into the clan, BLANKSTAR will (explain what they will do.) In terms of allowing ROGUES into the clan, BLANKSTAR will (explain what they will do.) In terms of taking in CARETAKERS WITH/OR KITS, (explain what they will do.)

    (BLANK)CLAN'S politics regarding....

    RIVERCLAN (POSITIVE / NEUTRAL / NEGATIVE / COMPLICATED) (Explain why BLANKCLAN feels that way towards RIVERCLAN.)

    SKYCLAN (POSITIVE / NEUTRAL / NEGATIVE / COMPLICATED) (Explain why BLANKCLAN feels that way towards SKYCLAN.)

    SHADOWCLAN (POSITIVE / NEUTRAL / NEGATIVE / COMPLICATED) (Explain why BLANKCLAN feels that way towards SHADOWCLAN.)

    THUNDERCLAN (POSITIVE / NEUTRAL / NEGATIVE / COMPLICATED) (Explain why BLANKCLAN feels that way towards THUNDERCLAN.)

    WINDCLAN (POSITIVE / NEUTRAL / NEGATIVE / COMPLICATED) (Explain why BLANKCLAN feels that way towards WINDCLAN.)
  • BLANKSTAR'S warrior naming conventions lean towards (APPEARANCE? SKILLS? PERSONALITY? REWARDED MOMENTS?) and tend to use EXAMPLETYPEWORDS.

    BLANKSTAR would never use these ( SUFFIXES / NAMES).

    BLANKSTAR (IS / IS NOT) open to renaming (WARRIORS? APPRENTICES? KITS? ANYONE?) for (SPECIFIC REASONS / UPON REQUEST.)

    (You can fill this in as you need.)
 
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