sweetgrass and sun-warmed dust highlight the territory of windclan... towering grasses and sparse brush and tree cover, rolling fields of open sky marked by an empty, flat glade that has been repurposed as a camp. with so much greenery to cling to scents and powerful breezes, smells are abundant and easily confusing to those who are unfamiliar with the terrain and can make windclan scent hard to identify to the untrained nose...
navigating the prairie often finds trampled grasses laced into the coats of those that sprint the great open spaces. it is easy to dispel and is fairly common to see the breeze running clan rolling in 'dust baths' to rid their coats of hitchhiking plants.
the typical windclanner adorns pelts that mimic the prairie's foliage and keeps them hidden from predatory birds on high; creams, cinnamons, black and reds are the most common colorings and ticked tabbies are considered most adept at camouflage. in addition, cats with sky blue eyes are thought to be blessed by the winds themselves and add to the profile of the conventionally attractive. conversely, white is considered a rarer color since it stands out in such great contrast to the green of spring grasses and the dried-yellow of summer.
to accommodate the wide, open spaces of the prairie that they hunt in, windclan prioritizes teachings of group-hunting and leveraging speed to catch the prey that calls their territory home.
navigating the prairie often finds trampled grasses laced into the coats of those that sprint the great open spaces. it is easy to dispel and is fairly common to see the breeze running clan rolling in 'dust baths' to rid their coats of hitchhiking plants.
the typical windclanner adorns pelts that mimic the prairie's foliage and keeps them hidden from predatory birds on high; creams, cinnamons, black and reds are the most common colorings and ticked tabbies are considered most adept at camouflage. in addition, cats with sky blue eyes are thought to be blessed by the winds themselves and add to the profile of the conventionally attractive. conversely, white is considered a rarer color since it stands out in such great contrast to the green of spring grasses and the dried-yellow of summer.
to accommodate the wide, open spaces of the prairie that they hunt in, windclan prioritizes teachings of group-hunting and leveraging speed to catch the prey that calls their territory home.
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RANKS
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windclan typically hosts their meetings under the light of the sunhigh glow… when the clan is at its most wakeful, when they are most readily visible to the skies thanks to the bright light. ceremonies held at night are considered sacred, bathed in the light of the stars and moon unafflicted by the interruption of trees above.
WARRIORS
. . . are those who have completed their training and have been given their warrior name by their clan leader. they are in charge of completing regular border patrols, hunting patrols, protecting the clan from threats, and nurturing the apprentices in their teachings to ensure clan survival. though an unofficial rank, senior warriors are those who've spent many moons honing their craft as warriors and raising up the younger generations to foster success for the clan. they are respected and are most likely to be selected to become gale guards.
by default all cats are warriors and warriors are expected to fight and defend their clan, but a warrior can opt to instead take on a specialized role unique to WindClan:
MOOR RUNNERS
. . . are those who've proven themselves to be adept in traversing the vast landscape of the shifting grasses. these cats are the fastest in the clan, reaching speeds that only their own kind can compete with. typically leveraged as expedient messengers, quick-footed scouts, or hunters of a rabbit that has scented its captor before they're prepared, moor runners best exemplify the leggy, wind-whipped stereotype of WindClan.
TUNNELERS
. . . are those who have sturdy claws and tough paws. these cats spend the majority of their time underground, investigating burrows that have been abandoned, expanding tunnels systems for hiding, rerouting old mole paths, and generally creating a rich underground system of passages. their work is not easy... and is far more dangerous than most; cave-ins, asphyxiation from poor ventilation, and general lack of time spent in the sun are serious risk factors of their craft and make them all the more worthy of respect for pursuing it.
GALE GUARDS
. . . are the chosen advisors of the current leader. these may be replaced under each new leader or may persist through multiple leaderships. they're often responsible for overseeing mass trainings, leading patrols, and offering counsel to the leader. -
TERRITORY
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SITE MAP
Click to see the entire map & travel times!
CAMP
a flatten section of the plains, oddly sparse of tall grasses and surrounded on all sides by the dancing blades. the camp is not dotted with bushes or trees to make dens out of... wide open space under the stars as they are. if they decide to bend the tall grasses into loosely-woven rooved-dens is up to them to decide... perhaps the discovery of their talents for digging tunnels in the softer earth will merit dug-outs like the rabbits they hunt.
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a gaping chasm with only the sound of the rushing water to reverberate off its walls... howling winds tear through this gouge in the earth, buffeting any that peer over its edge as if a brutal warning to stay back... or a strong pull to drag in anyone too nosy. there is a great wooden bridge that spans the thickest part, sturdy despite the perilous fall that waits below.
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a hulking sun-colored monster lurks here in near permanent slumber... surrounded by strange, perfectly molded stones and piles of loose gravel. the ground has been torn up in some places, flattened in others... and it is relatively quiet despite the haunting presence of this sleeping beast. it's hard to say when it'll wake up next... so many try to avoid it for fear of earning its ire.
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too-still, glass like surface reflects the brightest of the noon sun... a shallow, warm simmer pool of water in perfect tranquility. these natural warm springs are often bathed within by elders and aching queens alike to solve the pains of age and pregnancy. it's believed that traveling here under the light of the full moon might reflect the stars so clearly you can touch them...
HIGHSTONES
a wide range of tall mountains that stretch for many miles... amongst the clusters of stones and thin air, there is an opening that makes way to the sacred Moonstone, where leaders and medicine cats meet with StarClan. this area is held in high esteem, protected fiercely... being so close to WindClan camp, it's a wonder if they'll embrace that as a sign of their closeness to the stars themselves.
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CLIMATE, FLORA & FAUNA
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generally noted for having [cool/warm/hot] summers and [cold/moderate] winters. summer seasons rarely exceed XX*F, totaling to less than X days out of the season. Conversely, winters are much colder, tending towards sub XX*F temperatures for the majority of these months. transitional seasons (spring and autumn) average closer to a [chilly/crisp/warm] XX*F temperature, noted by [rain/snow/etc] as this territory expected roughly XX inches of rainfall each year. while these are not hard and fast rules for roleplay, it should summarize the general climate of our area!
general territory is described as a tallgrass prairie
a real life locational mimic is [location]
BIRDSPREY
[difficult] duck, kestrel, merlin, pheasant, woodpecker
[moderate] grouse, pigeon, dove, flicker, crow, raven, magpie, solitaire, grackle
[easy] cuckoo, nighthawk, swift, hummingbird, flycatcher, peewee, kingbird, martin, swallow, jay, chickadee, creeper, wren, nuthatch, kinglet, bluebird, veery, thrush, robin, catbird, thrasher, waxwing, cardinal, starling, vireo, warbler, ovenbird, tanager, finch, grosbeak, bunting, towhee, sparrow, junco, blackbird, oriole, siskinDANGEROUS
turkey vulture, various hawks, golden eagle, various falcons, turkey, sandhill crane, various owls
MAMMALSPREY
[difficult] hare, marmot, gopher, ermine, weasel
[moderate] rabbit, squirrel, woodrat
[easy] shrew, chipmunk, mouse, voleDANGEROUS
bat, beaver, porcupine, coyote, wolf, fox, bear, raccoon, badger, skunk, lynx, bob cat, deer, moose, elk, bison, sheep
FISH
trout, splake, salmon, perch
PLANTS
aspen, elderberry, serviceberry, chokecherry, grape, sedge, strawberries, lily, iris, rose, baneberry, anemone, dogbane, columbine, arnica, bellflower, paintbrush, clematis, squirreltail, elkweed, scarlet, licorice root, lupine, bergamot, ragwort, lousewort, yarrow, monkshood, hyssop, camas, furnewort, fireweed, orchid, fleabane, aster, geranium, stickseed, waterleaf, hollyhock, bluebell, lily of the valley, beardtongue, cinquefoil, thimbleberry, coneflower, rue, hellebore, violet, skullcap, wildrye, sagebrush, snowberry, pinegrass, -
POLITICS
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THUNDERCLAN
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SHADOWCLAN
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SKYCLAN
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RIVERCLAN
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FAQ
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