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Hello hello, the Custom Thread Title Color and Avatar Shadow items in the shop have been removed temporarily due to a bug with the code! Will fix them soon!
In honor of our anniversary month, FK for posting has been doubled! Now you will earn 20FK per post, threads are still the same and have not been adjusted! Thank you for being here with us!
☼ LOWLIGHT
The old world is dying, and the new world struggles to be born: now is the time for action. A righteous, idealistic cat with a fiery pelt and a friendly demeanor, Dunny believes in fighting for a better world: it remains to be seen whether he will be the one to take a stand for it.
✧Fullbody ref ✧ A flame point/red tabby chimera with golden eyes. Dunny is tall, with a solid build and thick fur -- he looks rather average, but the flaxen shine of his pelt streaked with fire-red makes sure he's not easily overlooked. His body is marked by the many small scars of a loner's life.
↪ Small scar on his left side going from his lip to his chin; longer fur around his face and neck.
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———-,. ° ✧-PERSONALITY-✧ ° .-,———
( + ) friendly, helpful, easygoing, caring ( / ) idealistic, justice-oriented, brotherly ( - ) righteous, people-pleaser, indecisive ✧ Dunny desperately wants to believe that a better world is possible, and he wants to be the one to help bring it into reality. He's not really an optimist, but he is militantly hopeful: things should be better, and so they shall be. He has lofty ideals of justice and happiness-for-all, but doesn't always stand for them: he can stomach a lot of means if he thinks the ends justify them, even if it means going against his gut feeling that it's wrong. It has to be worth it, eventually...
↪ Bad at lying and doesn't like to do it.
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———-,. ° ✧-RELATIONSHIPS-✧ ° .-,———
NPC x NPC | brother to Viperpaw
Quick to trust, quick to befriend, does hold grudges
✧ Mentor to no one
↪ Previously mentor to no one
✧ Mate to no one
↪ open to plots
✧ Friend with ✧ Likes Viper ✧ Dislikes ✧ Hates
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———-,. ° ✧-INTERACTIONS-✧ ° .-,———
✧Won't start fight, will end them, will show mercy, will retreat or accept a truce ✧Excels at tracking, defending ✧Poor at strategy, judgement-making ✧ Peaceful powerplay allowed, harmful powerplay allowed within limits/not ✧ Smells like dandelion tufts, dry leaves, fresh grass
✧ Longer description. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Morbi lacinia sodales velit, sit amet egestas est euismod eu. In cursus sodales enim, dapibus efficitur dui dignissim bibendum. Ut dictum semper massa, facilisis euismod est porttitor sed. Curabitur fringilla pulvinar purus et malesuada. Orci varius natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus.
——— APPEARANCE ——— a round, lilac point/silver spotted tabby chimera with high white and blue eyes. ‧ ref
— Seal always had someone to help her catch a meal, and it shows: she has a well-fed look to her, with long, shiny fur and sturdy frame.
⤷ genetics
— accessories
——— PERSONALITY ——— FAIR-WEATHER FRIEND - ❝ IF IT SUCKS HIT DA BRICKS ❞
— Seal does not believe in the sunk-cost fallacy. She goes where she wants, when she wants to; she follows the people she likes, and ignores those she doesn't. She will only put in the effort for things she enjoys: chores and difficult relationships alike will quickly be cast aside in favor of better prospects. That said, she gives her friendship and her time as easily as she takes them back, and no one is beyond her interest and her affection. She also has a tendency to deal with her problems physically: a good slap on the head will often solve matters quicker than long speeches.
— likes the sea ‧ freedom ‧ comfort ‧ fish — dislikes difficulties ‧ strings attached ‧ dirt
——— RELATIONSHIPS ——— NPC ✕ NPC ‧ generation 1
— sibling to: MAELSTROM unknown orientation ‧ single
— currently not interested — crushing on NO ONE
Mentor/apprentice to NO ONE
⤷ previously NO ONE
Easy to befriend, hard to keep around.
⤷ admires MALESTROM ‧ bigger and stronger and older and cooler ⤷ friends with SQUID ‧ partner in many crimes ⤷ rivals with CHARACTER NAME ‧ why ⤷ enemies with CHARACTER NAME ‧ why
APPEARANCE Thin from poor sleep and poor appetite, with a long tail and spindly limbs, Water Snake is built like a line drawn in the sand by a trembling hand and behaves rather the same way. While on the move, he is always animated by some anxious energy, slithering low to the ground in the shifty manner his namesake. When he stops, he becomes unnaturally still: each gesture seems to be carefully considered, each look calculated, until something surprises him and he jerks into movement again.
Although the eyes want to glance off his leaf litter-colored pelt, something about him keeps the mind wary. A long, thin scar runs from the top of his forehead to the corner of his mouth. His pupils never dilate wider than a reptilian slit, giving him terrible night vision and a scheming aspect as he looks at the world with shifty and narrow eyes. His very short pelt is often disheveled and dusty. All in all, he is a rather plain, even unattractive-looking tom.
PERSONALITY Scheming, creepy, vicious -- Snake has been described many different ways, but rarely positively. That's hardly surprising: from an outsider's perspective, he is hardly a pleasant individual. Alternating between cold and simpering with a habit of skulking about to eavesdrop on private conversation and butt into other's business, he gives the persistent impression of working on some nefarious scheme -- or planning to walk over your body on his way to his goals.
His few loved ones would give a radically different review of his character. Snake is not very communally-minded, but his dedication to his kin knows no bounds: there is nothing on earth he will not try to obtain for the sake of their comfort, no lengths he won't go to to protect and care for them. He will readily use and take advantage of others for their sake -- but survival in a group is easier, and so he will just as readily make use of his skills to help his clan, although it will always be second in his list of priorities. Everything he does, he does for his loved ones; sometimes to the detriment of his own well-being.
→ Uses shortened names and other nicknames as a way to show affection; on full-name basis with all but those closest to him.
HISTORY Born to a loner named Salamander alongside three siblings, Water Snake saw two of his littermates and his mother die one after the other before he was full-grown, and he and his sole surviving siste Serpent grew to believe themselves somewhat cursed to bring doom to those close to them. They joined the colony when they were 16 moons old, and decided to stay after Serpent fell in love with then-colony leader's son Hawthorne.
WATER SNAKE will not start fights AND will not end fights. HE will flee BUT will not show mercy.
In battles, WATER SNAKE excels at STRATEGY, but is poor at HEAD-ON CONFRONTATION. He privileges surprise attacks and double-teaming opponents over one-on-on fights and will avoid those whenever possible. He will always try to bait enemies into a more advantageous position for himself, and only engages first if he knows he has the drop on someone else. He prioritizes ending the fight: he aims for killing blows and does not pursue fleeing opponents.
WATER SNAKE sounds like PETYR BAELISH. HE often smells like LEAF LITTER, DRY CLAY, and WILD ROSEMARY.
Character speech is "#27b78e". Peaceful powerplay allowed.
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WATER SNAKE was born to SALAMANDER and AN UNKNOWN FATHER and is a FIRST generation colony cat. HE is sibling to @serpent. He is extremely close to his surviving family and will follow his kin everywhere they go.
PRONOUN (is being/was) mentored by CHARACTER. (PRONOUN is currently mentoring CHARACTER(s)). Expand a little on how they feel about their mentor, their mentees, their position or their role, etc.
WATER SNAKE is best friends with @serpent. In general, HE likes @Hawthorne. However, PRONOUN does not get along with CHARACTER, and hates CHARACTER. PRONOUN would consider CHARACTER as an enemy.
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