The winding turns of twolegplace were unfamiliar to Sablestar's mind. He had only known this place by name and vague scent, stories of former inhabitants and passerby's, but now with it in vision and being able to take in every detail through every possible sense had him overwhelmed. Kittypet scent lurks around some of the gardens, but Sablestar concerned himself more with the heavy stench of dog. Some of them made him jump by bursting in vicious snarls and barks as they passed the fence line. "Hard to believe they can't break these down." The tom grimaced as one threw it's body against the barrier and hurried his pace.
Wolfpack had said to look out for a yellow twoleg nest that scented of rabbit. 'You can't miss it', he said, but after enough winding turns (and possibly going in a circle at least once), Sablestar was convinced he had. Until, that is, when another aimless turn took him somewhere their scent hadn't been left before. Along the rows on either side of the thunderpath laid a singular yellow nest, and Sablestar motioned for the patrol to gather quickly as he found a new emergence of energy in his step. He padded toward the fence, tall but not impossible to climb with a bit of effort. This garden was rather dense with greens they hadn't seen from the others. Stubby trees and bushes, outlines of colorful flowers in shredded woodchips. At it's center rest an isolated structure, and he could already tell what was hidden inside. The scent of rabbit was practically intoxicating.
"Hurry, we don't have much time." This was a high risk task. They were throwing themselves in the possibility of being captured, killed, or returning hungry. Sablestar refused to be anything other than successful. He leapt down from the fence and darted over to the hutch, circling it one, two times before finding the latch for the gate. It was a simple mechanic, lifting it with his nose to have the gate slowly creak open. Inside was dark, but before he could even poke his muzzle inside he heard noise from the twoleg nest.
"Take what you can! We're not going home without at least one." He growled, lashing his bristling tail as he faced the sight of the twoleg swinging open the door to it's nest, it's incoherent shouting followed up by it's loyal hound.
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OOC: this prompt will be completed within THREE turns! each turn will last two days, and then the @ShadowClan account will post the twoleg and its dog getting closer to the patrol. after the 3rd turn if your character has not escaped, they will be FORCED to flee and cannot keep any rabbit they caught
in order to succeed taking a rabbit, you have to roll a 9 or greater on a d10
You'll be making the thread for the Thieves in twolegplace. Here's your prompt, go nuts!!! The Trappers have been through this spot already and done their best in clearing off any potential threats-- but safety can never be assured! Wolfpacks trail leads your patrol to a twolegs yard. Inside, you see the rabbit hutch he's clearly meant for you to raid. But can you get to the rabbits before alerting the twolegs within? As soon as you open the cage door, the chase will be on to make a kill and bail before your caught and the family dog is turned loose!